Organizing Learning Activities Using Active Learning Processes Combined with Educational Games to Develop Practical Skills in Handicrafts from Recycled Materials Toward Future Income Generation in Career and Technology Subject for Grade 3
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Abstract
This study aimed to: 1) examine the implementation of active learning combined with educational games to enhance practical skills in crafting with recycled materials for future income generation in the Career and Technology subject for Grade 3 students at Kaennakhon Wittayalai 2 School using the E-PLC process; 2) compare students' learning achievement before and after the learning activities; and 3) assess teamwork skills. The sample group consisted of 34 Grade 9 students. The research instruments included lesson plans, pre- and post-learning achievement tests, and a teamwork skills assessment form. Data were analyzed using percentage, mean, standard deviation, and t-test. The results revealed that: 1) The instructional plan had a high level of efficiency (E₁ = 82.36, E₂ = 89.16), exceeding the standard criterion of 80/80. 2) The post-learning achievement scores were significantly higher than the pre-learning scores at the .05 statistical level (pre-test mean = 15.83, S.D. = 1.97; post-test mean = 19.13, S.D. = 0.83). 3) Students' teamwork skills were rated at a high level (81.83%). Each aspect of teamwork skills, including planning, interaction, responsibility, atmosphere creation, and problem-solving, was also rated at a high level. These findings suggest that the integration of active learning and educational games effectively enhances students' practical skills and teamwork abilities.
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