ผลของการจัดกิจกรรมการเรียนรู้วิชาวิทยาศาสตร์ตามแนวคิดเกมิฟิเคชัน เพื่อเสริมสร้างแรงจูงใจในการเรียนของนักเรียนชั้นประถมศึกษาปีที่ 2 EFFECTS OF ORGANIZING LEARNING ACTIVITIES IN SCIENCE BASED ON GAMIFICATION CONCEPT TO ENHANCE LEARNING MOTIVATION OF GRADE 2 STUDENTS
Keywords:
GAMIFICATION, LEARNING MOTIVATIONAbstract
The purpose of this research were 1) to analyze and compare learning motivation before and after to organizing learning activities in science based on gamification in the period of experiment. and 2) to analyze and compare learning motivation after to organizing learning activities in science based on gamification between the experimental group consisting of 66 students in grade 2 at Chulalongkorn University demonstration elementary school. The research instruments consisted of the learning motivation questionnaire and lesson plans. The data were analyzed using the descriptive statistics, t-test dependent and t-test independent.
The result of this research found that 1) the students studying with learning activities in science based on gamification had learning motivation after higher than before and 2) the students studying with learning activities in science based on gamification had higher than the students studying in normal class at statistically significant level .05