A framework of learning achievement by steam education for system analysis and design in case study RMUTT

Main Article Content

Julaluk Watthananon

Abstract

The purpose of the study were: 1) to develop framework by STEAM (Science, Technology, Engineering, Arts and Mathematics) education for system analysis and design, 2) to study the students’ satisfaction for STEAM education teaching integrated for system analysis and design, and 3) to study students’ behaviors after promotion of learning. The sample of this research was the computer science undergraduate students in the first semester of the academic year 2016 at Rajamangala University of Technology Thanyaburi. The number of samples 90 people, research tools that include: 1) lesson plans and activities plan, 2) the achievement test for pre-test and post-test in each hour, 3) the observation record of students’ behaviors in classroom, and 4) the evaluation from of learning and teaching at the end of course. The results show that the post-test score was significantly higher than that the pre-test, which verified the validity and reliability by statistics of Kolmogorov-Smirnov Z test and Wilcoxon Signed Ranks Test. For learning behaviors, all of them showed their responsibility to class regularly and did other jobs during the class. Two students per class (2.22%) missed the class and three students per class (3.33%) attended the class later than 5 minutes. In summary, A Framework of Learning by STEAM education for System Analysis and Design is enhancing learning potential with the intention could help students to improve their learning achievement and behavior in the class and can be used as a tool for learning enhancement.

Article Details

How to Cite
Watthananon, J. (2018). A framework of learning achievement by steam education for system analysis and design in case study RMUTT. Asia-Pacific Journal of Science and Technology, 23(2), APST–23. https://doi.org/10.14456//kkurj.2018.1
Section
Research Articles

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