THE DEVELOPMENT THE CLIENT-CONTROLLED SYSTEM OF GAMES CAFE BY SYNCHRONIZATION TECHNOLOGY CASE: STUDY MIKEICENET

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ivenr3 ivenr3

Abstract

The purposes of this research were to: 1) develop the client-controlled system of game café by synchronize technology and, 2) studied user’s opinion who used synchronize game café system. The target group were 5 specialized experts in computer system and 20 users of client-controlled system of game café by synchronize technology from Mike Icenet Café, Nawah District, Nakhon Phanom. The research instruments were the client-controlled system of game café by synchronize technology and an evaluation form of users’ opinion toward the client-controlled system. Data was statistically analysed by percentage, mean and standard deviation.


The research found that the client-controlled system of game café by synchronize technology composed of overview client-controlled system and description of client-controlled system. The evaluation on users’ opinion by testing the black box by 5 experts and the users of client-controlled system by 20 users found that the 4 approaches on feasibility, accuracy, the operation with other system and security was at the level of “much” respectively. 

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How to Cite
ivenr3, ivenr3. (2020). THE DEVELOPMENT THE CLIENT-CONTROLLED SYSTEM OF GAMES CAFE BY SYNCHRONIZATION TECHNOLOGY CASE: STUDY MIKEICENET. T-VET JOURNAL, 3(5), 43–56. retrieved from https://so01.tci-thaijo.org/index.php/TVETJournal_IVEN3/article/view/245229
Section
บทความวิจัย