泰国某私立大学学生对中文课堂中基于游戏的学习 (GBL) 的态度研究

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怡菲 樊
妙香 张
甲平 刘

摘要

基于游戏的学习 (Game-Based Learning, GBL) 通过将游戏与教学目标相结合,为教育领域提供了一种创新性教学方法。本研究以泰国某私立大学中文专业学生为研究对象,探讨本科生对 GBL 在中文课堂中的应用态度,并为其实践提供改进的参考。研究采用定量方法,问卷作为数据收集工具,包含学生背景信息和对 GBL 的态度两个部分。态度部分由封闭式和开放性问题组成,其中封闭式问题使用李克特量表 (Likert Scale) 测量。研究结果表明,学生普遍对 GBL持积极态度,认为其显著提高了课堂趣味性、互动性及学习动机,同时促进了团队协作和学习效率。开放性问题分析显示,学生对游戏活动表现出浓厚兴趣,并通过游戏环节中的教师讲解巩固所学内容。然而,部分学生指出任务设计多样性和游戏活动与课堂进度的平衡需进一步 改进,技术支持和设备问题亦可能影响学习体验。基于研究结果,本研究提出如下建议:包括优化游戏任务设计、游戏形式选择、合理规划游戏课堂时间分配及游戏后反馈总结等,以及结合教学目标开发更具针对性的游戏活动,为 GBL 在中文课堂中的应用提供实践依据与理论支持。

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参考

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