The Development of a Virtual Learning Environment Using Design Thinking Process to Enhance Innovative Media Production and Development Skills for Students Majoring in Digital Technology and Educational Communications
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Abstract
This research aimed to (1) develop and assess the quality of a virtual learning environment incorporating design thinking processes to enhance innovative media production and development skills, and (2) compare the innovative media production and development skills of students majoring in Digital Technology and Educational Communications who engaged in learning through the developed virtual learning environment. The participants comprised 30 second-year undergraduate students majoring in Digital Technology and Educational Communications, Faculty of Education, Prince of Songkla University, who were enrolled in Course 263-206: Instructional System Design and Media Development for Educational Communication. The research instruments included (1) the developed virtual learning environment entitled "VLEARN," and (2) an analytical rubric for assessing innovative media production and development skills. Data were analyzed using percentage, mean, and standard deviation. Hypothesis testing was conducted using One-Way Repeated Measures Analysis of Variance (ANOVA) and Bonferroni post hoc comparison. The findings revealed that (1) the developed virtual learning environment "VLEARN" comprised two principal components: the first component encompassed five essential elements of the virtual learning environment, namely Communication, Collaboration, Resource Sharing, Reflection, and Learner Support; while the second component integrated five sequential stages of the design thinking process, specifically Empathize, Define, Ideate, Prototype, and Test and Present. Expert evaluation indicated that the quality of the developed environment was at the highest level ( = 4.52, S.D. = 0.50). (2) Statistical analysis demonstrated that students' innovative media production and development skills measured across three time points differed significantly at the .01 level (F = 306.11, p < .01, η²p = .913 , with performance at the third measurement surpassing that of the second and first measurements, respectively. These results substantiate that the virtual learning environment integrated with design thinking processes is highly effective in significantly enhancing students' innovative media production and development skills.
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References
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