The Effectiveness of Activity-Based Learning for Enhancing 3D Modeling Practice Skills via Video Sharing on Microsoft Teams among Undergraduate Students
Keywords:
Activity-Based Learning, 3D Modeling, Practical Skill Development, Video Sharing, Microsoft Teams, Undergraduate StudentsAbstract
This research evaluated the effectiveness of activity-based learning designed to enhance 3D modeling practice skills via video sharing integrated with the Microsoft Teams platform for undergraduate students. The sample consisted of 31 students from the Animation, Game, and Digital Media program enrolled in the course “3D Character Development for Animation and Games during the first semester of the 2024 academic year. The sample was selected using simple random sampling. Research instruments included a learning activity plan, video sharing materials, end-of-lesson exercises, practical skill assessment rubrics, and student satisfaction questionnaires. Data were analyzed using basic statistics: mean, standard deviation, and t-test. The results indicated that the implemented activities were highly effective (E1/E2 = 87.26/87.20), achieving a learning gain of 80.71%. Students demonstrated good levels of practical skills in all aspects, particularly in designing and creating 3D models. Moreover, student satisfaction with the activities was rated at a high level (M = 4.29, SD = 0.72). These findings suggest that integrating video sharing with Microsoft Teams is an effective approach to promoting practical learning in the digital era.
References
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