The Development of Ability to Read Words with Mismatched Final Consonants with Activity-Based Learning Management and Gamification Techniques for Students in Grade 2

Main Article Content

Nutthakorn Chaiya
Namthip Ongardwanich

Abstract

This research aimed to develop the lesson plans of activity-based learning management and gamification technique for developing reading ability in spelling different ending consonants for Grade 2 students, to compare the reading ability in spelling different ending consonants for Grade 2 students before and after learning with the activity-based learning management and gamification technique, and to investigate the satisfaction on the development of reading ability in spelling different ending consonants with the activity-based learning management and gamification technique for Grade 2 students. The sample group was 12 Grade 2 students from Bannamrin School in the academic year 2023, chosen by simple random sampling using a lottery method randomized as a school unit. The research instrument included the lesson plans of activity-based learning management and gamification technique for spelling different ending consonants, a test to measure reading ability in spelling different ending consonants, and a student satisfaction questionnaire on activity-based learning management and gamification technique for spelling different ending consonants. The data were analyzed by using basic statistics such as mean (gif.latex?\bar{x}) and standard deviation (S.D.). The research results found that the lesson plans suitability of activity-based learning management and gamification technique for developing reading ability in spelling different ending consonants for Grade 2 students was at the highest level (gif.latex?\bar{x} = 4.63, S.D. = 0.52). The reading ability in spelling different ending consonants for Grade 2 with activity-based learning management and gamification technique, after learning was higher than before learning, and students' satisfaction on the development of reading ability in spelling different ending consonants with the activity-based learning management and gamification technique for Grade 2 students was at a high level (gif.latex?\bar{x} = 2.76, S.D. = 0.43).

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How to Cite
Chaiya, N., & Ongardwanich, N. . (2024). The Development of Ability to Read Words with Mismatched Final Consonants with Activity-Based Learning Management and Gamification Techniques for Students in Grade 2. Ganesha Journal, 20(1), 111–126. retrieved from https://so01.tci-thaijo.org/index.php/pikanasan/article/view/273009
Section
Research Article

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