An ancient human face simulation with sculptural method
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Abstract
The creation of simulate an ancient human face by sculpture. It’s a part of archeological process. This is continuous project, sequence plan and step. Since field data
collection from archeology site, take data for analysis, summary and integrated knowledge
from various knowledge such as physical anthropology (bones and teeth) Archeological
genetics, zoology archeology (Molecular and Fine Arts (sculpture and painting). My work
study interaction between human, nature and cultural relations. Physical Anthropology
study parts of human body, especially bones and teeth from archeology site. To get the
result according to the assumption, my work bring skull bone parts weld to their original
shape, It’s an experiment design for creation of simulate an ancient human face with sculpture,
pieces of facial muscles, fat layer, salivary glands and face skin. My work use plasticine
and beeswax, sculpt, color coating and painting. For organize knowledge, I collect the
data, Take note from the beginning to the and to make manual face sculpture for archeologist
for academic information.
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The original manuscript published in the Burapha Arts Journal, Faculty of Fine and Applied Arts, Burapha University, is the property of Burapha University. No part of this text may be reproduced in whole or in part without written permission from the university.