Development of “S.C.A.M.P.E.R” Cards Game for Innovative Thinking
Main Article Content
Abstract
One of the important study skills in the 21st century for students today is learning
and innovation skills, which is a skill that allows citizens to live quality lives in the 21st century. The objective of this qualitative research are for: 1) to study the results of use Cards
Game S.C.A.M.P.E.R. develop an innovative thinking system, 2) to study cards game development guidelines to be used in various target groups by studying in the playing style
of the cards game or by participating in thinking, connecting ideas to create prototypes
and creating a learning environment, which tools used in the research study are Unified
Game Canvas (UGC), Student Feedback Form, Cards Game S.C.A.M.P.E.R. Usage questionaire and self-learning assessment questionnaire. The analysis of the data showed that
1) Cards Game S.C.A.M.P.E.R can help develop creativity and innovation skills to agree
level. These skills are fundamental to creating innovation. 2) Teaching and learning processes that help develop innovative thinking processes should include: activities that build
cognitive skills and foster behavioral skills in questioning, observation, interaction and experimentation 3) Good application of cards game S.C.A.M.P.E.R. should have three elements : Teaching material clips, Cards Game S.C.A.M.P.E.R. and activities 4) Guidelines
for cards game development for the application of various target groups should have adjusted the flow of the game (Game Flow), Game Core, increase the interaction of the game
with the players (Game Interaction) and Game Impact.
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
The original manuscript published in the Burapha Arts Journal, Faculty of Fine and Applied Arts, Burapha University, is the property of Burapha University. No part of this text may be reproduced in whole or in part without written permission from the university.