Synthesis of a Framework for Applying Artificial Intelligence and Anti-Cheat Systems to Maintain Competitive Integrity in Professional Esports

Main Article Content

Jakkanit Kananurak
Piched Girdwichai

Abstract

The esports industry generates high economic value and has established a global audience base, making match credibility a critical determinant of its sustainability. However, competitive misconduct—such as auto-aim software, unauthorized environmental perception, hardware tampering, bot usage, and anti-cheat evasion techniques—severely threatens competitive integrity. This study aims to examine the role of artificial intelligence and anti-cheat systems in safeguarding competitive fairness in professional esports, while analyzing technological, ethical, privacy, and governance challenges. Utilizing a synthetic qualitative research methodology, this paper analyzes academic literature, industry reports, tournament standards, in-depth case studies, and semi-structured interviews with 15 domain experts.


The findings indicate that artificial intelligence demonstrates potential and plays a supporting role in detecting behavioral anomalies, analyzing real-time match data, reducing investigation latency, and incorporating field expert insights to assist tournament organizers' decision-making processes. Nevertheless, system effectiveness relies heavily on data quality, algorithmic explainability, false-positive mitigation, and balancing security measures with player privacy rights. Furthermore, this study proposes a framework comprising 5 core components for maintaining competitive integrity: (1) AI-driven behavioral detection, (2) multi-layered anti-cheat architecture, (3) ethical governance, (4) transparent data management, and (5) verifiable appeal mechanisms. The findings highlight that maintaining integrity in esports requires a multi-stakeholder integration of AI capabilities, regulatory frameworks, organizer accountability, and community trust.

Article Details

How to Cite
Kananurak, J., & Girdwichai, P. (2026). Synthesis of a Framework for Applying Artificial Intelligence and Anti-Cheat Systems to Maintain Competitive Integrity in Professional Esports. Dusit Thani College Journal, 20(2), 154–168. retrieved from https://so01.tci-thaijo.org/index.php/journaldtc/article/view/289974
Section
Research Article

References

Bursztein, E., Hamburg, M., Lagarenne, J., & Boneh, D. (2011). OpenConflict: Preventing real time map hacks in online games. Proceedings of the IEEE Symposium on Security and Privacy, 506–520.

Constandt, B., Willem, A., & De Bosscher, V. (2020). Understanding the governance of esports. International Journal of Sport Policy and Politics, 12(3), 473–489.

Creswell, J. W. (2018). Research design: Qualitative, quantitative, and mixed methods approaches. California: Sage.

Cunningham, G. B., Wicker, P., & McCullough, B. P. (2023). Integrity and governance challenges in esports. Sport Management Review, 26(4), 651–667.

Floridi, L., Cowls, J., Beltrametti, M., Chatila, R., Chazerand, P., Dignum, V., et al. (2018). AI4People—An ethical framework for a good AI society. Minds and Machines, 28(4), 689–707.

Hamari, J., & Sjöblom, M. (2017). What is eSports and why do people watch it? Internet Research, 27(2), 211–232.

Jenny, S. E., Manning, R. D., Keiper, M. C., & Olrich, T. W. (2017). Virtual(ly) athletes: Where eSports fit within the definition of sport. Quest, 69(1), 1–18.

Pedraza-Ramirez, I., Musculus, L., Raab, M., & Laborde, S. (2020). Setting the scientific stage for esports psychology: A systematic review. International Review of Sport and Exercise Psychology, 13(1), 319–352.

Seo, Y. (2013). Electronic sports: A new marketing landscape of the experience economy. Journal of Marketing Management, 29(13–14), 1542–1560.

Taylor, T. L. (2012). Raising the stakes: E-sports and the professionalization of computer gaming. Massachusetts: MIT Press.

UNESCO. (2023). Guidance for generative AI in education and research. Paris: UNESCO.

Wang, Y., Li, Z., Chen, X., & Zhang, H. (2024). Transformer-based player behavior modeling for cheating detection in online competitive games. IEEE Access, 12, 45821–45839.

Webb, T., Ahmadi, N., & Schaefer, K. (2018). Adaptive anti-cheat systems in online games. Computers & Security, 74, 243–257.

Yin, R. K. (2018). Case study research and applications. California: Sage.